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There is actually no way to send the calling card before nov When you try you get at cutscene explaining? It is in front of the big rolling slots on the floor where the shadow forcefully fought you, its just there a small walk near the entrance of the slot area.
You know when u first go in the slot room and u were forced to fight that enemy its right in the front on the left side. Notify of new replies to this comment - on.
Notify of new replies to this comment - off. April 12, May 9, 1: I suggest you to try this method: After that, go out and head up the stairs to the west.
As you proceed down the upper path, watch out for the cameras. Two of them are constantly watching, but two are alternating and allows you to get by when it's not looking.
Make sure to break the power box for the cameras that's just past them to shut them off. From there, head up the stairs. Directly to the south you'll find another pig statue.
However, upon getting it, two watchdogs will spawn in. Then, head over to the ATM. The code for this one is HUGE.
Remember, you got H with the first batch, so the code is The partition will move upon entering the pin, so proceed back up when you're ready.
The next ATM is out in the open, but it's guarded by a powerful Shadow. Be sure to head back to the safe room to save your progress before continuing.
Taking on the Shadow will pit you against three strong enemies, but you've most likely faced two of them before.
The one in the middle, Defeated Avenger, uses electric attacks, so we suggest not bringing Morgana into this fight.
It also reflects electric, so having Yusuke in place of Ryuji is also a good choice. The ATM behind where the Shadow was functions differently.
It has no pin, but rather directional controls. You'll first want to move it to the left. Moving it to the right would currently let you walk into a small empty area.
Inside the area opened, there will be another ATM. Activate this one as well. Then, go back to the previous ATM and press the button on it to move the partition to the right.
You can now proceed through to the sixth partition. Head down and into the next area. When you first enter the 3F, there will be a watchdog and guard Shadow on patrol, so watch out for them.
There's also a chest in one of the west rooms, but you'll want to go around to the east and down the stairs, but watch out for cameras. Make sure to break the power box for the cameras at the end of the first part of the path down the stairs.
Continue on down the winding path until you get to a room full of platforms and crates. Head to the north part of the room and climb up onto the platform in the centre of the room.
There is a chest up there, but your goal is to get to the west side of the room to where there's a ventilation shaft you can crawl through.
In the room you end up in, there will be an ATM. The code of this machine is GOLD. Technically, you don't have enough of the cypher to know the code yet, but you can scroll down to find out what it is if you wish to skip this part.
Otherwise, use your keycard to open the gate and head out. Take your first right and go into the room that branches off to the north where you'll find another pig statue as well as a power box for the cameras.
Break the box and get Torn Paper 5. That means you only need L and D. From there, head back into the larger room and go to the east door.
Open it with your keycard and head through. To the south is the room with the platforms that you were in before, so head north, but watch out for the alternating camera.
Move slowly and stand between them as they change. The power box for them is at the turn of the hall. There are more cameras to the west, but you'll want to head down the short north passage that has one alternating camera to get the pig statue's prize.
Break the power box to turn off the camera and get Torn Paper 6 from the statue. Now you have all the numbers for the GOLD code.
The pin is Head back to the ATM via any path you choose and punch in and the final partition will open. Head back up to the main Underground Vault area when you're ready.
The elevator will now be accessible to you. Head down it to see the treasure and then you've secured your route! When you're ready, send the calling card.
Somehow, it needs to get to Kaneshiro and be public enough that people know that the Phantom Thieves are behind it.
Makoto has a plan, though. Let her and Ryuji do their thing. It's time to break into Kaneshiro's Bank and steal his heart! Head down to the Vault Center and take him on.
This first part of the boss battle is very easy. Kaneshiro is weak to Curse attacks, but otherwise you can just Rush him with melee attacks to take him down.
Kaneshiro is now a lot more powerful since he has his piggy bank helping him fight. The piggy bank, called the Piggytron, has no weaknesses, so pace your fighting and wear it down.
It does, however, have a few moves at its disposal:. When he uses Super VIP Form, attack him for the first turn and then guard after he starts spinning faster.
He'll use March of the Piggy after he starts spinning faster. Check what your three allies have to throw and select the most valuable of the items. Kaneshiro will not go for low-value items, so do this at your own disposal as you will not get the items back.
It's time for Kaneshiro to get his just desserts. Go across the ceiling's decorations and make your way to where you fought the Shadow the previous time you were in there.
This time, though, make sure to get the safe room at the south of the area. Head up the stairs on the same side of the room as the safe room and you'll find a door to the west.
Head on through into the next area. Once you're in the new area, head down the hall and follow the turns it takes towards a set of stairs.
At the bottom, you'll be able to go left or right. There is a chest to the right but your destination is to the left. Continue to the west and climb over the generators when the path goes south.
As you follow it along, you'll soon come to a barred door that requires a keycard to open. Go past it and then past the stairs as well to get to a safe room for this area.
You'll now have two choices: Either go face the powerful Shadow at the top of the stairs you just passed head on or sneak around behind it.
To sneak by it, you need to only go to the north and climb up the green crates. At the top, you'll find a vent you can crawl through. You can always go back and take on the Shadow at a later point if you so wish.
Additionally, if you take on the Shadow by going through the doors behind it, you can ambush it! You need to defeat this Shadow to progress in the Palace.
The Shadow becomes two Queen Mabs. Both use Fire and Electric attacks but are weak to Wind. Defeat the Shadows and you'll get a Security Keycard that can be used to unlock doors like the one from before.
If you just beat the Shadow, head through the door behind where it was and then through the other door in that room.
In the next hallway, go straight into the locked door directly across from you. Inside, you'll find a vent that you can crawl through.
Go through and into the next room and take on the powerful Shadow inside. The Shadow will be a Ganesha, so it's weak to Psychic attacks.
Defeating it will give you a Member's Card. You can now go up the elevator Sae went up. Futaba will register two cards, though you'll only take one since her first name was too obviously fake.
You will also get a map of the area. Head out of the room via the air duct that Ryuji pointed out and then through the door in that room. Take the stairs up to the east and you'll be able to get back into the Main Hall by following the path.
It will take you east, south, and then east again to a door that leads into the Main Hall. Upon exiting the elevator, you will be immediately confronted by Shadow Sae.
She's much bolder than your past Palace rulers. To head up to higher floors, you need a higher level card.
Start by speaking to the Shadow dealer behind the glass directly across from the elevator. She will tell you about what you need to know, including how to get a higher level card.
You will get 1, playing chips and a map of the area from the dealer. You will need 50, coins to get a high limit floor card.
Make sure you save in the safe room! Head in and find a room you want to play in. The rules are fairly simple, so start betting.
It doesn't matter what you choose, though. You're going to lose. As Akechi suggested, the games are all rigged, so you can't win.
Play a few games and test out a few rooms and Akechi will pull you aside to confirm that the games are rigged. You'll need to change that.
Head north from where you entered and you'll see a small vent in the wall that you can crawl through. Go through and progress further when opted to.
You'll be in another passageway meant for the staff of the casino. Follow the path until you have the option to go up a staircase or down a hall to the west.
The path to the west will lead to a chest, but you'll want to go up the staircase to progress. Continue until you reach a split that leads to a staircase to the east and a path to the west.
There's a safe room to the west that you might want to go to so that you can save. The path to either staircase will lead to a searchable object with a Treasure Demon called Orlov Strength inside of it.
From the safe room, head south and around to the west towards the door to the north. There's a chest inside the barred room that you'll pass that can be accessed by crawling through a vent on the wall north of it.
Head through the door at the end of the hallway and you'll enter a hidden part of the dice game area. Directly ahead of you will be a Shadow that you need to take down.
Doing so will allow you to hijack that system so that one of the rooms always plays into your favour. The Shadow you'll face called a Wandering Reviver will reflect Curse but is weak to Bless and Wind skills, so bring in Akechi into this fight.
It will try to brainwash your team, so be careful. The Shadow itself isn't very difficult, though. Head out of the room and south to the barred doors that you can now open.
Futaba has marked the room you want to go to on your map, so head over there to quickly earn a lot of coins. Always pick "Between 11 and 18," so that you can get lucky with triple sixes.
After a few games, head out of the area back to the lobby and let Skull and Crow handle the rest. Save in the safe room and consider buying some of the lesser prizes from the dealer.
They've very worthwhile and you'll earn more than enough coins in the upcoming section to buy the High Limit Floor card.